Michael Thorne
About Michael Thorne
Michael Thorne is a Software Engineer at Riot Games, where he has worked since 2011. He has developed various web performance tools and content management systems, significantly contributing to the League of Legends eSports events and marketing initiatives.
Work at Riot Games
Michael Thorne has been employed at Riot Games as a Software Engineer since 2011. His role involves developing various web services and tools to enhance user experience and operational efficiency. Notable projects include the development of an asset optimization service aimed at improving web performance for League of Legends. He has also built dozens of microsites for marketing and promotional purposes, showcasing his expertise in utilizing various technologies to meet the company's needs.
Education and Expertise
Michael Thorne earned a Bachelor of Science in Biology from UCLA, where he studied Ecology, Evolution, and Animal Behavior from 1991 to 1995. This academic background provides him with a strong foundation in scientific principles, which may inform his analytical approach to software engineering. His technical expertise includes web development, content management systems, and microsite creation, which he has applied extensively in his role at Riot Games.
Background
Before joining Riot Games, Michael Thorne worked at Exaltation of Larks as a Drupal Themer and Site Builder from 2010 to 2011. This position allowed him to gain experience in content management and web development, which he later applied to his work at Riot Games. His career trajectory reflects a commitment to enhancing digital experiences through technology.
Achievements
During his tenure at Riot Games, Michael Thorne contributed to the development of a tournament coverage website for the first two seasons of League of Legends eSports events. He also developed a News CMS that supports content publication in over 15 languages and multiple regions, demonstrating his ability to create scalable solutions for diverse audiences. Additionally, he created a localized global navigation and branding system, further enhancing the user experience across Riot Games' platforms.