Michael Yen
About Michael Yen
Michael Yen is a Senior Visual Designer III at Riot Games, where he has worked since 2019. He has extensive experience in the gaming industry, having held various design roles at companies such as SEGA Studios and Electronic Arts.
Work at Riot Games
Michael Yen has been employed at Riot Games as a Senior Visual Designer III since 2019. In this role, he contributes to the visual design aspects of various projects, including the mobile adaptation of the popular game League of Legends: Wild Rift. His work focuses on enhancing user experience through effective interface design.
Previous Experience in the Gaming Industry
Before joining Riot Games, Michael Yen held multiple positions in the gaming industry. He worked at SEGA Studios as a Texture Artist and 3D Artist for one year from 2007 to 2008. He also served as a UI Designer at Electronic Arts (EA) in various capacities from 2012 to 2016, accumulating significant experience in user interface design. Additionally, he worked at Paragon Studios and Aurora Feint Studio, further developing his skills in UI design.
Education and Expertise
Michael Yen studied at the San Francisco Art Institute, where he earned a Bachelor of Fine Arts in Painting and Digital Media from 2002 to 2004. He furthered his education at Expression College, obtaining a Bachelor of Animation and Visual Effects from 2004 to 2006. His academic background provides a strong foundation for his work in visual design and user interface.
Background in User Interface Design
Michael Yen has extensive experience in user interface design, having worked in this capacity at several companies. His roles at Electronic Arts included UI Designer and UI Artist, where he focused on creating engaging and user-friendly interfaces. His time at SEGA Studios also involved UI design, contributing to his comprehensive understanding of the field.
Design Inspirations and Aesthetic Influences
Michael Yen has a passion for creating interface designs that draw inspiration from various sources, notably the aesthetics of Dead Space and Iron Man. This influence shapes his approach to visual design, allowing him to create engaging and immersive user experiences in the gaming industry.