Michelle Wood

Michelle Wood

Technical Artist: Tools/Pipeline @ Riot Games

About Michelle Wood

Michelle Wood is a Technical Artist specializing in Tools and Pipeline, currently employed at Riot Games since 2019. She has a background in Visual Effects with a Master of Fine Arts from Savannah College of Art and Design and has previously worked at Method Studios and Element X.

Current Role at Riot Games

Michelle Wood serves as a Technical Artist: Tools/Pipeline at Riot Games, a position she has held since 2019. In this role, she focuses on developing and optimizing tools and workflows that enhance the production pipeline for game development. Her work contributes to the efficiency and effectiveness of the artistic processes within the company, which is known for its popular titles such as League of Legends.

Previous Experience at Method Studios

Prior to her current role, Michelle Wood worked at Method Studios in Santa Monica, California. She held the position of Assistant Technical Director from 2016 to 2017, where she supported various technical aspects of production. Following this role, she served as a Pipeline Application Developer from 2017 to 2019 in Los Angeles, California, where she focused on developing applications that streamline the production pipeline.

Educational Background in Visual Effects

Michelle Wood earned her Master of Fine Arts (MFA) in Visual Effects from the Savannah College of Art and Design. She attended the institution from 2012 to 2016, where she gained advanced knowledge and skills in visual effects, preparing her for a career in the technical art field.

Undergraduate Studies in Media Arts

Before pursuing her MFA, Michelle Wood completed her Bachelor of Fine Arts (BFA) in Media Arts at The University of New Mexico. She studied there from 2008 to 2012, acquiring foundational knowledge in media arts that contributed to her technical expertise in the visual effects and gaming industries.

Internship Experience at Element X

In 2015, Michelle Wood gained practical experience as an intern at Element X for a duration of two months. This internship provided her with early exposure to the industry and helped her develop essential skills that would benefit her future roles in technical artistry.

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