Mikiko Matsunaga

Mikiko Matsunaga

Staff Software Engineer @ Riot Games

About Mikiko Matsunaga

Mikiko Matsunaga is a Staff Software Engineer at Riot Games, where she has worked since 2015. With a background in computer science and experience in game development, she has contributed to several notable titles across various platforms.

Work at Riot Games

Mikiko Matsunaga has been employed at Riot Games as a Staff Software Engineer since 2015. Over the course of nine years, she has contributed to various projects within the company, leveraging her expertise in software engineering to enhance gaming experiences. Her role involves collaborating with cross-functional teams to develop and maintain software solutions that support game development and player engagement.

Previous Experience in Game Development

Prior to her tenure at Riot Games, Mikiko Matsunaga held several positions in the gaming industry. She worked as an Associate Programmer at Heavy Iron Studios from 2007 to 2009, where she contributed to the PlayStation 3 game 'Carnival Island.' She then served as a Contract Programmer at Electronic Arts for five months in 2009, participating in the development of 'Outcast Odyssey' for iOS and Android platforms. Additionally, she worked at Kabam as a Senior Software Engineer for five months in 2015.

Educational Background in Computer Science

Mikiko Matsunaga studied Computer Science at the University of California, Riverside. She earned her Bachelor of Science (B.S.) degree from 2002 to 2004, followed by a Master of Science (M.S.) degree from 2004 to 2006. Her educational background provided her with a solid foundation in software engineering principles, which she applies in her professional career.

Contributions to Notable Video Games

Throughout her career, Mikiko Matsunaga has contributed to the development of several notable video games. She played a role in creating the 'Ratatouille' game for Xbox 360 and PS3, as well as the 'Up' game for Xbox 360, PS3, and Wii platforms. Additionally, she participated in the development of the 'Wall-E' game for the same consoles, showcasing her versatility in working across different gaming platforms.

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