Mohamed A.
About Mohamed A.
Mohamed A. is an Anti-Cheat Analyst at Riot Games, where he has worked since 2020. He specializes in developing countermeasures against cheating in video games and has successfully banned hundreds of thousands of cheaters through his intelligence-gathering efforts.
Work at Riot Games
Currently employed as an Anti-Cheat Analyst at Riot Games since 2020, Mohamed A. focuses on enhancing the integrity of gaming experiences. His role involves analyzing and documenting current and future threats to all Riot Games titles. He has developed countermeasures and detection systems that have led to the permanent banning of hundreds of thousands of cheaters. Additionally, he has created strategies to mitigate repeat offenses by cheaters, contributing to a fair gaming environment.
Previous Experience in Anti-Cheat Analysis
Before joining Riot Games, Mohamed A. gained valuable experience in the field of anti-cheat analysis through various roles. He infiltrated and social engineered multiple threat actors and groups to gather critical intelligence, which informed the development of anti-cheat products. His background in this area has equipped him with the skills necessary to address and counteract cheating in online gaming.
Career Background
Mohamed A. has a diverse career history that includes roles in retail and esports. He worked as a Retail Sales Assistant at Marks and Spencer for five months in 2016 and 2017. Prior to that, he was self-employed as a Video Editor from 2012 to 2019. Additionally, he served as a Gfinity LAN/Online Admin at Gfinity Esports for two years from 2014 to 2016, where he gained insights into the esports industry.
Education and Expertise
While specific educational details are not provided, Mohamed A.'s expertise in anti-cheat systems and threat analysis is evident through his professional roles. His experience in social engineering and intelligence gathering highlights a strong understanding of cybersecurity principles relevant to gaming. His work has significantly impacted the effectiveness of anti-cheat measures in the gaming industry.