Nathalie Deviana Bekaert

Nathalie Deviana Bekaert

Software Engineer @ Riot Games

About Nathalie Deviana Bekaert

Nathalie Deviana Bekaert is a Software Engineer with experience at major tech companies including Google, Microsoft, and Riot Games. She holds a Bachelor of Engineering in Computer Software Engineering from Université de Montréal and is committed to continuous learning in programming.

Work at Riot Games

Nathalie Deviana Bekaert has been employed at Riot Games as a Software Engineer since 2022. In this role, she contributes to the development of games and software solutions, leveraging her expertise in programming and game development. Her work at Riot Games aligns with her interests in front-end development and game development.

Previous Experience at Microsoft

Nathalie worked at Microsoft as a Software Engineer from 2021 to 2022, where she focused on software development projects. Prior to this role, she completed a two-month internship at Microsoft in 2018 as a Software Engineer Intern in Redmond, Washington. These experiences provided her with valuable insights into software engineering practices in a leading technology company.

Experience at Google

From 2019 to 2021, Nathalie served as a Software Engineer at Google in Kirkland, Washington. During her tenure, she engaged in various software development tasks, enhancing her technical skills and contributing to significant projects within the organization.

Education and Expertise

Nathalie obtained her Bachelor of Engineering (BEng) in Computer Software Engineering from Université de Montréal - École Polytechnique de Montréal, completing her studies from 2015 to 2019. She also completed preparatory studies at the same institution from 2014 to 2015. Her educational background is complemented by her experience as a Teaching Assistant at École Polytechnique de Montréal from 2016 to 2019, where she supported students in their learning.

Internship Experience

In addition to her roles at major tech companies, Nathalie gained early experience as a Game Developer Intern at Tiny Digital Factory in 2017 for three months in the Montreal, Canada Area. This internship allowed her to explore her interest in game development and build foundational skills in the industry.

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