Nickolas Banducci

Nickolas Banducci

Production Coordinator @ Riot Games

About Nickolas Banducci

Nickolas Banducci is a Production Coordinator at Riot Games, where he has worked since 2021. He has a background in quality assurance and game design, with previous roles at companies such as Nexon America, Insomniac Games, and TapBlaze.

Current Role at Riot Games

Nickolas Banducci serves as a Production Coordinator at Riot Games, a position he has held since 2021. In this role, he supports cross-departmental clients and partners by addressing various requests related to product support. He is responsible for coordinating the integration of creative assets into the development environment and the company-accessible asset depot. Banducci collaborates with both internal and external vendors and contractors to prioritize content creation timelines. He utilizes Jira to manage tasks, meetings, sprints, and roadmaps, ensuring that daily and weekly goals are met.

Previous Experience in Game Development

Prior to his current position, Banducci accumulated extensive experience in the gaming industry. He worked as a Quality Assurance Tester at Nexon America from 2017 to 2018, and at Insomniac Games from 2015 to 2016. Additionally, he held a Quality Assurance Tester role at C2S Technologies, Inc. from 2014 to 2015, and at Section Studios for a brief period in 2016. His experience in quality assurance provided him with a solid foundation in game testing and development processes.

Game Design and Writing Experience

From 2018 to 2021, Banducci worked as a Game Designer and Writer at TapBlaze. This role allowed him to contribute creatively to game development, focusing on design and narrative elements. He also served as a Producer and Narrative Designer for the UC Santa Cruz Games & Playable Media and Serious Games MS Programs from 2019 to 2021, where he was involved in the production and narrative aspects of game projects.

Educational Background

Nickolas Banducci holds a Bachelor of Arts (B.A.) degree in Psychology, English, and Comparative Literature from the University of Washington, where he studied from 2011 to 2015. He furthered his education by obtaining a Master of Science (M.S.) degree in Games and Playable Media from the University of California, Santa Cruz, completing his studies from 2018 to 2020. His academic background supports his roles in both production coordination and game design.

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