Pascal Allançon
About Pascal Allançon
Pascal Allançon is a Senior UX Designer at Riot Games, where he has worked since 2021 in Singapore. He has extensive experience in game design, having held various positions at Ubisoft across multiple locations and projects.
Work at Riot Games
Pascal Allançon has been employed at Riot Games as a Senior UX Designer since 2021. He has worked in this role for three years in Singapore, contributing to the design and user experience of various gaming projects. His responsibilities include creating intuitive user interfaces and enhancing player engagement through effective design strategies.
Previous Experience at Ubisoft
Prior to joining Riot Games, Pascal Allançon held multiple positions at Ubisoft Singapore and Ubisoft Montréal. He served as a Senior Game Designer - UX & Social Product Owner at Ubisoft Singapore from 2020 to 2021. His earlier roles included UX Director (Associate) and Game Designer for notable titles such as For Honor and Rainbow Six Siege. His extensive experience at Ubisoft spans over a decade, focusing on game design and user experience.
Education and Expertise
Pascal Allançon holds a Master's degree in Game Design from ENJMIN, where he studied from 2006 to 2008. He also earned a DEUG Degree in Mathematics, Physics, and Computer Science from Université de Bretagne Occidentale and a Bachelor's degree in Fundamental Physics from Université Denis Diderot (Paris VII). His expertise includes designing HUDs, menus, and controls for game interfaces, as well as applying mathematical skills for system design.
Background in Research and Development
Pascal Allançon has a background in research, having completed internships at the Radio Astronomic Laboratory and the Statistical Physics Laboratory at Ecole Normale Superieure. These experiences contributed to his analytical skills and understanding of complex systems, which he applies in his game design work.
Specialization in Game Design
Pascal Allançon specializes in creating game structures and macro flows, with a focus on social, online, and session-based game elements. He applies learning strategies to enhance progression design in games and utilizes ergonomic principles to improve interface design, ensuring a seamless user experience.