Phil Maconi
About Phil Maconi
Phil Maconi is a Principal Software Engineer at Riot Games, where he has worked since 2020. He has a diverse background in software engineering, having held various roles at companies such as Zynga, Amazon, and Johnson & Johnson.
Work at Riot Games
Phil Maconi has been serving as a Principal Software Engineer at Riot Games since 2020. In this role, he contributes to the development of various gaming projects, leveraging his extensive experience in software engineering. Prior to his current position, he worked at Riot Games as a Senior Software Engineer from 2018 to 2020, where he was involved in significant projects that enhanced the gaming experience for users.
Previous Experience at Zynga
Phil Maconi held multiple positions at Zynga, starting as a Senior Software Engineer from 2013 to 2014. He then advanced to the role of Principal Software Engineer, where he worked from 2014 to 2017. During his time at Zynga, he focused on architecting and developing software solutions that supported the company's gaming platforms. He briefly returned to Zynga as an Architect from 2017 to 2018.
Career at Amazon and Other Companies
Before joining Zynga, Phil Maconi worked at Amazon.com as a Software Development Engineer in 2010 for five months. His career began at Johnson & Johnson, where he served as a Junior Business Analyst and Software Engineer from 2009 to 2010. Additionally, he worked at Telltale Games as a Lead Engineer for five months in 2018, contributing to the development of narrative-driven games.
Education and Expertise
Phil Maconi studied at Drexel University, where he earned both a Bachelor and Master of Science in Software Engineering from 2007 to 2012. His educational background provides a strong foundation in software development principles and practices, which he has applied throughout his career in various engineering roles.