Ray Ocampo

Ray Ocampo

Lead UX Designer @ Riot Games

About Ray Ocampo

Ray Ocampo is a Lead UX Designer with extensive experience in the gaming industry, having worked at Blizzard Entertainment and Riot Games. He specializes in bridging the gap between art, design, and engineering to enhance user experiences in gaming.

Work at Riot Games

Ray Ocampo currently holds the position of Lead UX Designer at Riot Games, a role he has occupied since 2023. Prior to this, he served as a Senior UX Designer at the same company from 2021 to 2023. His responsibilities include collaborating with product leads, gameplay leads, engineering, and QA to develop best practices and guide strategic decisions. Ocampo's focus is on creating meaningful gaming experiences by translating complex game and system designs into intuitive user experiences.

Previous Experience at Blizzard Entertainment

Before joining Riot Games, Ray Ocampo worked at Blizzard Entertainment as a UX Designer from 2016 to 2021. During his five years in the Orange County, California area, he contributed to various projects by acting as a liaison between art, design, and engineering. His role involved providing feedback on designs across multiple areas, including combat, gameplay, and visual elements.

Education and Expertise

Ray Ocampo studied at DigiPen Institute of Technology, where he earned a Bachelor of Fine Arts (B.F.A.) in Production Animation from 2004 to 2008. His education provided a foundation for his career in game design and UX, equipping him with skills in visual design and user experience. Ocampo has experience with tools such as Figma, Miro, Notion, and Unreal, which he utilizes for documenting and creating UX designs.

Career History in Game Design

Ray Ocampo has a diverse background in game design, having held various positions prior to his roles at Riot Games and Blizzard Entertainment. He worked as a UI/UX Designer II at PopCap Games from 2013 to 2015 and as a Designer/Illustrator at Smashing Ideas from 2010 to 2012. Additionally, he briefly served as a Game Design Instructor at Giant Campus in 2008 and as a Designer/Illustrator at Enter The Studio in 2012.

Design Philosophy and Approach

Ray Ocampo enjoys bridging the gap between art, design, and engineering to enhance user experiences in gaming. He has a strong ability to carry an idea from concept to finished product, contributing original visual design ideas throughout both pre-production and production phases. Ocampo focuses on handling both smaller features and milestone features, ensuring that user experiences are intuitive and engaging.

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