Robin Maddock

Robin Maddock

Sr. Principal Engineer / Technical Director @ Riot Games

About Robin Maddock

Robin Maddock is a Sr. Principal Engineer and Technical Director at Riot Games, where he oversees technology for League of Legends. He has extensive experience in the gaming industry, having held various engineering and programming roles at notable companies such as Ubisoft, Midway Games, and Pandemic Studios.

Work at Riot Games

Robin Maddock currently serves as a Sr. Principal Engineer and Technical Director at Riot Games, a position held since 2022 in the Los Angeles Metropolitan Area. Prior to this role, he worked as a Principal Engineer from 2019 to 2022 and as an Engineering Manager from 2012 to 2019. In these roles, he has been accountable for all technology related to League of Legends, ensuring its seamless operation. His responsibilities include enabling innovation and enhancing the creative team's capacity to engage players.

Previous Experience in Game Development

Before joining Riot Games, Robin Maddock accumulated extensive experience in the gaming industry. He worked at Ubisoft as a Senior Programmer for 11 months in 2012 and as a Lead Gameplay Programmer from 2010 to 2011. His earlier roles include positions at Midway Games as a Game Designer in 2005, Micro Forte as a Senior Programmer from 1999 to 2002, and Ratbag Games as a Lead Programmer/Architect from 2002 to 2005. He also held a Lead Programmer position at Pandemic Studios from 2006 to 2008 and again in 2009 for 10 months.

Education and Expertise

Robin Maddock studied at The Australian National University, where he earned a Bachelor of Information Technology (BIT) with a focus on engineering from 1992 to 1995. His educational background has equipped him with the technical skills necessary for his roles in game development and engineering. He has developed expertise in programming and technology management, contributing to his success in various positions across the gaming industry.

Background in Technology Consulting

Prior to his career in game development, Robin Maddock worked at Computer Sciences Corporation. He served as an Associate Member of Technical Staff from 1995 to 1996 and as a Senior Consultant from 1996 to 1998. These roles provided him with foundational experience in technology consulting, which has informed his subsequent work in the gaming sector.

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