Ron Pucherelli

Ron Pucherelli

Senior Animator @ Riot Games

About Ron Pucherelli

Ron Pucherelli is a Senior Animator at Riot Games, where he has worked since 2018. He has extensive experience in animation, having held various positions at notable companies such as Santa Monica Studio, Framestore, and Electronic Arts.

Work at Riot Games

Ron Pucherelli has been employed at Riot Games as a Senior Animator since 2018. In this role, he is responsible for the animation of in-game assets, including Playmat and Guardian Animation for the game Legends of Runeterra. He has contributed to the development of emotes and Level-Up Cinematics, enhancing the game's interactive features and visual storytelling. Additionally, he oversees the migration of animation assets into the Unity game engine, ensuring seamless integration for gameplay.

Previous Experience in Animation

Prior to his tenure at Riot Games, Ron Pucherelli worked at several notable companies in the animation industry. He served as a Senior Animator at Santa Monica Studio from 2015 to 2017. His experience also includes positions at Framestore, where he held roles as Lead Animator and Senior Animator in 2018. He briefly worked at The Virtual Reality Company and Main Road Post as a Senior Animator. His earlier roles include working at Electronic Arts, where he contributed to projects such as The Sims 2: Pets and The Simpsons.

Education and Expertise

Ron Pucherelli studied Computer Animation at the Ringling School of Art and Design, where he earned a Bachelor of Fine Arts degree from 2000 to 2004. He also studied Graphic Design at The College of Saint Rose, achieving a Bachelor of Science from 1994 to 1998. Additionally, he completed a certificate program at Animation Mentor from 2007 to 2008. His educational background provides a strong foundation for his expertise in animation and visual storytelling.

Background in Animation Projects

Throughout his career, Ron Pucherelli has worked on various animation projects across different companies. His experience includes creating animations for video games and contributing to cinematic features. At PDI/Dreamworks, he worked as an Animator for seven years, where he developed skills that contributed to his later roles. His diverse background in animation spans across multiple genres and platforms, showcasing his adaptability in the field.

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