Rowan Noel Williams

Rowan Noel Williams

Supervisor, Narrative Writing @ Riot Games

About Rowan Noel Williams

Rowan Noel Williams is a Supervisor of Narrative Writing at Riot Games, with extensive experience in narrative design across various game genres. He has previously worked at notable companies such as Obsidian Entertainment, Telltale Games, and Square Enix.

Work at Riot Games

Rowan Noel Williams currently holds the position of Supervisor, Narrative Writing at Riot Games, a role he has occupied since 2021. Prior to this, he worked as a Narrative Writer at Riot Games from 2018 to 2021. His responsibilities include overseeing narrative projects and contributing to the storytelling aspects of various games. His experience at Riot Games has allowed him to further develop his skills in narrative design within a collaborative environment.

Previous Experience in Game Development

Rowan has a diverse background in narrative design across several prominent gaming companies. He worked at Obsidian Entertainment as a Narrative Designer from 2014 to 2017, contributing to the development of narrative content for various game genres. Following this, he spent a year at Telltale Games as a Narrative Designer from 2017 to 2018. His early career included a role as an Administrative Assistant at Square Enix from 2012 to 2013, providing him with insights into the administrative aspects of game development.

Education and Expertise

Rowan studied at Los Angeles Pierce College, where he earned an Associate's Degree in General Studies from 2006 to 2008. He then attended California State University-Northridge, achieving a Bachelor's degree in English Language and Literature from 2008 to 2010. This educational background has equipped him with a solid foundation in writing and narrative structure, which he applies in his professional work in the gaming industry.

Narrative Design Skills

Rowan possesses a diverse skill set in narrative design, capable of creating content that ranges from light-hearted to gritty storytelling. His experience spans various game genres, including fantasy and post-modern war-themed games. This versatility allows him to adapt his writing style to fit the needs of different projects, enhancing the overall player experience through engaging narratives.

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