Ryan Price

Ryan Price

Staff Software Engineer @ Riot Games

About Ryan Price

Ryan Price is a Staff Software Engineer at Riot Games, where he has worked since 2021. He has a background in software engineering with experience at Riot Games, Dell EMC, and Virtustream, contributing to significant projects and system enhancements in the gaming industry.

Current Role at Riot Games

Ryan Price currently serves as a Staff Software Engineer at Riot Games, a position he has held since 2021 in St. Louis, Missouri. In this role, he leads the design and implementation of multiple high throughput services. He collaborates with delivery leads, product managers, and stakeholders to ensure successful project outcomes. His contributions are integral to the development of systems that support one of the largest user bases in the gaming industry.

Previous Experience at Riot Games

Ryan Price previously worked at Riot Games in various capacities. He served as a Senior Software Engineer from 2020 to 2021, where he consulted on designs for central services. Prior to that, he was a Software Engineer from 2018 to 2020 in Santa Monica, California. During his time at Riot, he played a key role in deprecating outdated services and technologies, enhancing system modernity and reducing complexity.

Experience at Dell EMC

Before joining Riot Games, Ryan Price worked at Dell EMC as a Core Services Engineer from 2016 to 2018 in the Greater Atlanta Area. His role involved significant contributions to the company's core service offerings. His experience at Dell EMC provided him with a strong foundation in service engineering and system management.

Education and Expertise

Ryan Price holds a Master's degree in Computer Software Engineering from Penn State University, which he completed from 2017 to 2019. He also earned a Bachelor's degree in Computer Science from Georgia College & State University, graduating in 2013. His educational background supports his technical expertise in software engineering and system reliability.

Contributions to Technical Community

Ryan Price has made contributions to the technical community through his work at Riot Games. He authored an article for the company's developer blog, which showcases his insights and expertise in software engineering. Additionally, he developed and implemented Site Reliability Engineering (SRE) processes, including Service Level Objective (SLO) visualization tooling and Service Level Agreements (SLAs) for the League Services Engineering team.

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