Stephanie G.
About Stephanie G.
Stephanie G. serves as the Global Community Lead for Riot Brand & Entertainment at Riot Games, a position she has held since 2020. She has a background in content creation and community management, with previous roles at YouTube, IQPC, Heaven Media, and BANDAI NAMCO Entertainment Europe.
Work at Riot Games
Stephanie G. serves as the Global Community Lead for Riot Brand & Entertainment (Fandom) at Riot Games. She has held this position since 2020, contributing to the company's community engagement and brand initiatives. Her role involves fostering connections between the brand and its audience, enhancing the overall experience for fans of Riot Games.
Previous Experience in Community Management
Prior to her current role, Stephanie G. worked as a Community & Events Manager at BANDAI NAMCO Entertainment Europe S.A.S. from 2018 to 2020. In this position, she focused on community engagement and event planning. Before that, she was a Video Content and Community Manager at IQPC in London from 2017 to 2018, where she managed community interactions and video content strategies.
Content Creation Background
Stephanie G. has a background in content creation, having worked at YouTube from 2011 to 2017. During her six years there, she developed skills in video production and audience engagement. This experience laid the foundation for her later roles in community management and content strategy.
Education and Expertise
Stephanie G. studied at the University of Southampton from 2011 to 2013, where she gained knowledge and skills that contributed to her career in content creation and community management. Her education provided a strong basis for her subsequent professional roles in the gaming and entertainment industries.
Early Career in Gaming Media
Stephanie G. began her career in gaming media as a Gaming Editor & Video Producer at Heaven Media from 2012 to 2014. In this role, she produced video content and managed editorial responsibilities, further establishing her expertise in the gaming sector.