Stephen Jacobs
About Stephen Jacobs
Stephen Jacobs is a Media Systems Engineer at Riot Games, specializing in interactive visualization and digital review experiences. He has extensive experience in various technical roles, including positions at IGI - Advanced Visualization Systems and Creative Technology.
Work at Riot Games
Stephen Jacobs has been employed at Riot Games as a Media Systems Engineer since 2019. His role involves leveraging his expertise to enhance media systems within the company. Located in Santa Monica, California, he has contributed to various projects aimed at improving digital review experiences and streamlining processes for executive reviews.
Previous Experience in Media Systems
Before joining Riot Games, Stephen Jacobs held multiple positions at IGI - Advanced Visualization Systems. He worked as a Systems Technician from 2014 to 2015, followed by roles as Installation and Service Manager from 2015 to 2018, and Technical Solutions Architect for 11 months in 2018. His experience also includes working as a Video Technician at Creative Technology from 2010 to 2012 and as an Audio Visual and Post-Production Engineer at Pratt & Miller Engineering from 2012 to 2014.
Education and Expertise
Stephen Jacobs studied at Columbia College Chicago, where he earned a Bachelor's degree from 2007 to 2010. He also attended Walled Lake Northern from 2004 to 2007 and Chicago Waldorf School from 1993 to 2004. His educational background supports his specialization in building efficiencies in digital review experiences and interactive visualization.
Technical Skills and Specializations
Stephen Jacobs possesses advanced communication skills that enable him to translate complex design ideas into simple solutions. He specializes in interactive visualization and has collaborated with Fortune 500 design studios to enhance digital review experiences. His comprehensive approach to system architecture includes overseeing projects from initial concept through to preventative maintenance.
Career Timeline
Stephen Jacobs has accumulated extensive experience in the media systems field over the years. He began his career as a Network Administrator at FSJ Incorporated from 2003 to 2010, followed by various roles in media systems and engineering. His career path includes significant positions at Creative Technology, Pratt & Miller Engineering, and IGI - Advanced Visualization Systems, leading to his current role at Riot Games.