Stone Librande
About Stone Librande
Stone Librande is a Lead Designer at Riot Games, with a background in game design and education. He has previously worked at Blizzard Entertainment and Electronic Arts, and has taught at various institutions including Carnegie Mellon University.
Work at Riot Games
Stone Librande has served as Lead Designer at Riot Games since 2014. In this role, he contributes to the development and design of various game projects, leveraging his extensive experience in the gaming industry. His tenure at Riot Games spans a decade, during which he has played a significant role in shaping the gameplay experience for players.
Previous Experience at Blizzard Entertainment
Before joining Riot Games, Stone Librande worked as a Game Designer at Blizzard Entertainment from 2001 to 2005. His four years at Blizzard were marked by involvement in the design of popular game titles, contributing to the company's reputation for high-quality gaming experiences. His experience at Blizzard laid a strong foundation for his future roles in the gaming industry.
Career at Electronic Arts
Stone Librande held the position of Creative Director at Electronic Arts from 2005 to 2014. During his nine years at the company, he was responsible for leading creative initiatives and overseeing game design projects. His work at Electronic Arts further enhanced his expertise in game development and design.
Education and Expertise
Stone Librande studied at the California Institute of the Arts, where he earned a Bachelor of Fine Arts (BFA) in Animation from 1985 to 1987. He furthered his education at M.I.T., obtaining a Master of Science (MS) from the Media Lab between 1990 and 1993. Additionally, he studied Film/Cinema/Video Studies at the University of Southern California from 1982 to 1985. This diverse educational background supports his multifaceted approach to game design.
Teaching Experience
In addition to his industry roles, Stone Librande has been involved in academia. He has worked as a teacher at Carnegie Mellon University since 2014 and previously taught at Cogswell Polytechnical College from 2001 to 2014. His teaching roles reflect his commitment to educating the next generation of game designers and fostering creative talent in the field.