Taylon Silva
About Taylon Silva
Taylon Silva is a Software Engineer at Riot Games in California, United States, where he has worked since 2019. He previously served as an Engineering Lead at Riot Games in Brazil and contributed to open source projects with the GNOME Foundation and Fedora Project.
Work at Riot Games
Taylon Silva has been employed at Riot Games as a Software Engineer since 2019. In this role, he has contributed to various projects within the company, which is known for developing popular games such as League of Legends. His tenure at Riot Games spans five years and takes place in California, United States. Prior to his current position, he served as an Engineering Lead at Riot Games from 2012 to 2019 in the São Paulo Area, Brazil, where he gained significant experience in software development and team leadership.
Open Source Contributions
Before joining Riot Games, Taylon Silva was actively involved in the open-source community. He contributed to the GNOME Foundation from 2004 to 2008 for four years while based in the Belo Horizonte Area, Brazil. During the same period, he also contributed to the Fedora Project, further enhancing his skills and knowledge in software development. These contributions reflect his commitment to collaborative software development and community engagement.
Background
Taylon Silva has a diverse professional background in software engineering and open-source contributions. His career began in the early 2000s, where he focused on open-source projects, which laid the foundation for his later roles in the gaming industry. His experience spans multiple countries, including Brazil and the United States, showcasing his adaptability and expertise in different work environments.
Career Progression
Taylon Silva's career progression includes significant roles at Riot Games and contributions to notable open-source projects. Starting as an open-source contributor at GNOME and Fedora, he transitioned to a leadership role at Riot Games, where he managed engineering teams. His current position as a Software Engineer at Riot Games highlights his ongoing commitment to software development and innovation in the gaming industry.