Tony Albrecht
About Tony Albrecht
Tony Albrecht is a Principal Software Engineer at Riot Games since 2016 and the Director at Overbyte since 2010, specializing in high-performance programming for consoles. He has extensive experience in the gaming industry, having worked at notable companies such as Pandemic Studios and Ratbag Games.
Work at Riot Games
Tony Albrecht has been employed at Riot Games as a Principal Software Engineer since 2016. In this role, he contributes to the development of high-performance gaming applications. His responsibilities include optimizing software performance and ensuring efficient code execution, which are critical in the gaming industry.
Current Role at Overbyte
Tony Albrecht serves as the Director at Overbyte, a company he founded in 2010. Overbyte specializes in high-performance programming for consoles, particularly focusing on the PlayStation 3 platform. Under his leadership, the company has developed expertise in low-level programming to enhance hardware performance in gaming applications.
Previous Experience in Game Development
Tony Albrecht has a diverse background in game development. He worked at Pandemic Studios as a Senior Programmer from 2006 to 2009. Prior to that, he was the Engine Lead at Ratbag Games from 2000 to 2005. His early career included a role as a Contract Programmer at Telstra from 1999 to 2000 and as a Programmer at Maptek from 1994 to 1998.
Education and Expertise
Tony Albrecht studied at Flinders University of South Australia, where he earned a Bachelor of Science with Honours in Theoretical Nuclear Physics from 1986 to 1989. He also completed a Postgraduate Diploma with Honours in Computer Science from 1991 to 1992. His educational background supports his expertise in SPU code, SIMD implementations, multi-processor systems, and cross-platform design.