Travis Fodor
About Travis Fodor
Travis Fodor is a Sound Design Manager currently working at Riot Games, where he has been involved in driving sonic experiences for an unannounced project since 2022. He has extensive experience in sound design across various industries, including automotive, VR, and film, and has held positions at companies such as Fisker Inc and Microsoft.
Current Role at Riot Games
Travis Fodor serves as the Sound Design Manager at Riot Games, a position he has held since 2022. In this role, he is responsible for overseeing sound design initiatives and driving sonic experiences for an unannounced project. His expertise in sound design contributes to the immersive audio landscape that enhances player engagement and overall gaming experience.
Previous Experience at Fisker Inc
Before joining Riot Games, Travis worked at Fisker Inc as the Audio Lead from 2021 to 2022. His role involved leading audio projects in the automotive sector, specifically focusing on sound design that aligns with the company's innovative vehicle offerings. This position was based in Manhattan Beach, California.
Professional Background at Microsoft
Travis Fodor was employed at Microsoft as a Technical Sound Designer from 2017 to 2021. During his four years in Redmond, WA, he contributed to the development of audio solutions for Microsoft IVAS, enhancing the auditory aspects of this advanced technology. His work in this capacity helped bridge the gap between sound design and technical implementation.
Experience in Audio Leadership at AltspaceVR
Travis held the position of Audio Lead at AltspaceVR from 2015 to 2017. In this role, he focused on creating immersive audio experiences within virtual reality environments. His leadership in audio projects contributed to the overall user experience in VR, demonstrating his ability to adapt sound design principles across different platforms.
Education and Expertise in Sound Design
Travis Fodor studied at New York University, where he earned a Bachelor of Music in Music Technology and a Master of Music in Sound Design for Immersive Environments. His academic background provides a strong foundation for his career in sound design, equipping him with the skills necessary to excel in various industries, including gaming, automotive, and film.