Todd Hebenstreit
About Todd Hebenstreit
Todd Hebenstreit is a Senior UI/UX Designer with extensive experience in the tech industry, currently working at Naughty Dog since 2021. He has a diverse design background, having contributed to projects in virtual reality, short films, and high-profile marketing collateral.
Work at RS21
Todd Hebenstreit has served as a Senior UI / UX Designer at RS21 since 2019. His role involves creating user-centered designs and improving user experiences for various projects. Based in Albuquerque, New Mexico Area, he has contributed to the company's design initiatives for over five years.
Current Position at Naughty Dog
Since 2021, Todd Hebenstreit has worked as a UI Designer at Naughty Dog in Santa Monica, California. In this capacity, he focuses on designing intuitive user interfaces for video games, leveraging his extensive experience in UI/UX design to enhance player engagement.
Previous Experience in UI/UX Design
Todd Hebenstreit has a robust background in UI/UX design, having previously held positions at Oculus VR as a Concept Artist / UX Designer from 2015 to 2018, and at Boomtime as Lead UI / UX Designer from 2014 to 2015. His experience includes designing for high-profile clients such as Facebook, eBay, and Adobe.
Education and Expertise
Todd Hebenstreit studied at the Art Institute of Colorado, where he earned a Bachelor of Science in Industrial Design from 1998 to 2001. He furthered his education at the University of New Mexico, focusing on Animation, Interactive Technology, Video Graphics, and Special Effects from 2010 to 2014.
Background in Design
Todd Hebenstreit has a diverse design background that includes Industrial/Product Design and Concept Design. His multidisciplinary approach is evident in his contributions to the design of several short films and his experience in creating high-profile marketing collateral.