Jonathan Granskog
About Jonathan Granskog
Jonathan Granskog is a Senior Research Scientist at Runway, specializing in machine learning applications in computer graphics and content creation. He has previously worked at NVIDIA and Adobe, contributing to advancements in technologies such as DLSS and neural rendering.
Work at Runway
Jonathan Granskog has been serving as a Senior Research Scientist at Runway since 2022. In this role, he focuses on machine learning applications in computer graphics and content creation. His work contributes to advancing the capabilities of Runway's products and services, particularly in the realm of visual effects and 3D content creation.
Previous Experience at NVIDIA
Before joining Runway, Jonathan worked at NVIDIA for two years as a Research Scientist from 2020 to 2022 in Zurich, Switzerland. During his tenure, he contributed to the development of Deep Learning Super Sampling (DLSS) technology. His earlier experience at NVIDIA includes an 11-month internship as a Research Intern from 2019 to 2020, also in Zurich.
Educational Background
Jonathan earned his Bachelor of Science in Computer Science from Aalto University, where he studied from 2013 to 2017. He furthered his education at ETH Zürich, obtaining a Master of Science in Computer Science from 2017 to 2019. His academic background laid a strong foundation for his research and professional endeavors in computer graphics and machine learning.
Research Contributions
Jonathan has participated in neural and differentiable rendering research projects, which have enhanced the field of 3D graphics and content creation. His expertise extends to using digital content creation (DCC) tools such as Maya, Houdini, Unity, and Adobe Creative Cloud, which are essential for visual effects and 3D content development.
Internship Experience
In addition to his roles at NVIDIA, Jonathan gained valuable experience as a Research Intern at Adobe in 2018 for three months in San Jose, California. He also worked as a Research Assistant at Aalto University in 2016 and 2017, further developing his skills and knowledge in the field of computer science and research.