Aya Aisu
About Aya Aisu
Aya Aisu serves as the Head of Creative Studio at Save the Children UK, where she has worked since 2020. Previously, she held various roles at PlayStation and Save the Children UK, focusing on production, creative content, and project management.
Work at Save the Children
Aya Aisu serves as the Head of Creative Studio at Save the Children UK, a position she has held since 2020. In this role, she oversees the operational management of the Creative team, ensuring that creative delivery is both timely and budget-compliant. She defines best practices for the Creative Studio and has previously worked as Head of Production for Creative Content at Save the Children UK from 2017 to 2019. Additionally, she served as Interim Deputy Director for Creative Content for 10 months in 2018 to 2019.
Previous Experience at PlayStation
Aya Aisu has extensive experience in the gaming industry, having worked at PlayStation for over six years. She began her career there as an International Communications Manager in the International Software Department from 2006 to 2011. She then transitioned to the Creative Services Group, where she held the roles of Senior Project Manager from 2011 to 2013 and Head of Production and Product Delivery from 2013 to 2017. Her tenure at PlayStation included significant responsibilities in managing production and creative services.
Education and Expertise
Aya Aisu earned a Master's degree in Peace Studies and Conflict Resolution from the University of Bradford, where she studied from 2002 to 2003. Her educational background provides her with a unique perspective on communication and creative strategy, which she applies in her current role at Save the Children UK.
Leadership and Management Skills
In her current position at Save the Children UK, Aya Aisu is responsible for defining systems and processes within the Creative Studio. She emphasizes the importance of operational management and ensures that her team adheres to best practices. Her leadership skills are evident in her ability to manage creative projects effectively, balancing both time constraints and budgetary requirements.