Matt Barinholtz

Matt Barinholtz

About Matt Barinholtz

Matt Barinholtz is the founder of FutureMakers, where he leads a team focused on enhancing educational experiences through play. He has a background in social and emotional learning, having previously worked at Covenant House Washington and See Forever Foundation.

Work at FutureMakers

Matt Barinholtz serves as the Founder of FutureMakers, a position he has held since 2011. Under his leadership, FutureMakers focuses on enhancing educational experiences through play. He leads a team of coaches and product designers dedicated to developing innovative educational methods aimed at strengthening positive social and emotional skills in learners. The organization emphasizes the integration of material-rich STEAM experiences through classroom-tested design challenges.

Previous Experience at Covenant House Washington

Prior to his role at FutureMakers, Matt Barinholtz worked at Covenant House Washington as the Director of the Artisans Program from 2001 to 2007. During his six years in this position, he contributed to the development of programs aimed at supporting vulnerable youth in the Washington D.C. Metro Area.

Experience at See Forever Foundation

Matt Barinholtz was the Director of Career Institutes at the See Forever Foundation from 2007 to 2012. In this role, he focused on career development and educational initiatives for students, furthering his commitment to improving educational outcomes for young people in Laurel, Maryland.

Educational Background

Matt Barinholtz studied at Washington University in St. Louis, where he earned a Bachelor of Fine Arts (BFA) in Sculpture from 1990 to 1994. He furthered his education by participating in various programs, including an 11-month study at Startup DC in 2013 and an 11-month program at Conscious Venture Lab in 2022. He is also an Early 4.0 Schools cohort member since 2012.

Focus on Educational Innovation

Matt Barinholtz is committed to educational innovation, specifically in developing methods that enhance social and emotional skills among learners. His work includes creating design challenges that incorporate STEAM (Science, Technology, Engineering, Arts, and Mathematics) experiences, which are tested in classroom settings to ensure effectiveness and engagement.

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