Anthony De Filippis
About Anthony De Filippis
Anthony De Filippis is a software engineer with extensive experience in the gaming industry, currently working at Scientific Games in Las Vegas, Nevada. He has held various engineering roles at companies such as Sony Computer Entertainment America and Midway Games, contributing to game mechanics and software development.
Work at Scientific Games
Anthony De Filippis has been employed at Scientific Games as a Software Engineer since 2011. He works in the Las Vegas, Nevada area, contributing to the development of gaming software and technologies. His role involves collaboration with various departments to enhance game mechanics and improve overall game quality.
Previous Experience in Software Engineering
Prior to his tenure at Scientific Games, Anthony De Filippis held several significant positions in the software engineering field. He worked as a Senior Software Engineer at Sony Computer Entertainment America from 2004 to 2008 and at Midway Games from 2000 to 2003. Additionally, he served as a Senior Software Engineer/Analyst at SAIC from 1992 to 2000, where he gained extensive experience in software development and analysis.
Education and Expertise
Anthony De Filippis studied Computer Information Systems at Palomar College, earning an Associate Degree from 1986 to 1988. He furthered his education at San Diego State University, where he studied Computer Science from 1990 to 1995. His educational background provides a solid foundation for his work in software engineering, particularly in the gaming industry.
Contributions to Game Development
Throughout his career, Anthony De Filippis has made notable contributions to game development. He worked closely with the math department and game designers to finalize game mechanics and collaborated with artists on pipeline strategies. He developed a WAV file parser for the Alpha II SDK, enhancing bezel lighting animations in video slot machines, and contributed to the Cher Live video slot machine by improving the Alpha II C++ library.
Technical Projects and Innovations
Anthony De Filippis has been involved in various technical projects that demonstrate his expertise. He streamlined workflow processes in the San Diego office by developing scripts and complex applications aimed at improving game quality. Additionally, he created standalone C# applications that interface with custom lighting hardware using Bally's proprietary USB protocol.