Balasubramanyam Ganapathi

Balasubramanyam Ganapathi

Lead Designer @ Scientific Games

About Balasubramanyam Ganapathi

Balasubramanyam Ganapathi is a Lead Designer at Scientific Games, where he has worked since 2014. He has previous experience as an Interaction Designer at Veeva Systems and as a Senior User Interface Designer at Bally Technologies.

Current Role at Scientific Games

Balasubramanyam Ganapathi has been serving as the Lead Designer at Scientific Games since 2014. In this role, he is responsible for overseeing design projects and ensuring that user experience is prioritized in the development of gaming products. His extensive experience in design contributes to the innovative solutions offered by the company.

Previous Experience at Veeva Systems

Prior to his current position, Balasubramanyam worked as an Interaction Designer Consultant at Veeva Systems for four months in 2014. During this time, he focused on enhancing user interfaces and improving user interactions within the company's software solutions.

Research Background at Georgia Institute of Technology

Balasubramanyam's academic and research experience includes a role as a Graduate Research Assistant at Georgia Institute of Technology from 2011 to 2013. He contributed to various projects during his two years in Atlanta, Georgia, which provided him with valuable insights into design and user experience. Additionally, he worked as a Student Researcher at the Experimental Television Lab at the same institution for nine months.

Educational Qualifications

Balasubramanyam Ganapathi earned a Master of Science degree from Georgia Institute of Technology, completing his studies from 2011 to 2013. Prior to this, he obtained a Bachelor of Engineering degree from Bharath University, where he studied from 2001 to 2005. His educational background has equipped him with a strong foundation in design principles and engineering.

Experience at Bally Technologies

Before joining Scientific Games, Balasubramanyam worked as a Senior User Interface Designer at Bally Technologies from 2008 to 2011. His role involved designing user interfaces for gaming products, contributing to the overall user experience and functionality of the company's offerings. This experience further solidified his expertise in the gaming industry.

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