Cole Funck
About Cole Funck
Cole Funck is a Technical Artist with expertise in Adobe Suite, Autodesk Maya, and Blender, specializing in both hand-drawn and 3D animation. He has worked with notable clients and currently holds a position at Scientific Games, where he applies his skills in game development and project management.
Work at Scientific Games
Cole Funck has been employed at Scientific Games as a Technical Artist since 2019. In this role, he focuses on creating 3D models and rigs for game engines, as well as developing 2D sprites and UI elements for gameplay. His responsibilities include utilizing various software tools to enhance the visual quality of gaming projects. Funck's experience in the gaming industry contributes to the development of engaging and interactive gaming experiences.
Experience at DePaul University
Prior to his role at Scientific Games, Cole Funck worked at DePaul University as Classroom Technology from 2017 to 2019. During his two years in this position, he supported the integration of technology in classroom settings, enhancing the learning experience for students. This role provided him with valuable experience in technical support and educational technology.
Education and Expertise
Cole Funck studied Animation at DePaul University, where he earned a Bachelor’s Degree from 2015 to 2019. His education equipped him with a strong foundation in both hand-drawn and 3D animation techniques. Funck has expertise in using industry-standard software, including Adobe Suite, Autodesk Maya, and Blender, which he applies in various animation projects.
Motion Graphics Projects
Cole Funck has contributed to motion graphics animation projects for notable clients such as Portugal the Man and Cherry Glazerr. As part of the animation collective Loose Change, he collaborated on various creative projects, showcasing his skills in animation and design. His work in this area highlights his ability to produce high-quality visual content for diverse audiences.
Technical Skills and Project Management
Cole Funck possesses strong technical skills in game development, including the creation of texture maps and PBR substances using Substance Painter and Designer. He effectively manages projects under tight deadlines, demonstrating strong team communication and collaboration skills. His ability to work efficiently within a team contributes to the successful completion of animation and game development projects.