Connor Meyers

Connor Meyers

Game Design Intern @ Scientific Games

About Connor Meyers

Connor Meyers is a Game Design Intern with a solid background in the gaming industry, having developed skills in Unity Development and Continuous Integration. He has worked as a Teaching Assistant at DigiPen Institute of Technology and has experience in AR/VR engineering.

Work at Scientific Games

Connor Meyers currently serves as a Game Design Intern at Scientific Games, a position he has held since 2021. In this role, he has gained hands-on experience in various aspects of game development, particularly focusing on designing, coding, integrating, testing, and debugging software products for slot games. His internship at Scientific Games has allowed him to deepen his understanding of the gaming industry and the technical processes involved in game creation.

Education and Expertise

Connor Meyers studied Computer Science at DigiPen Institute of Technology, where he earned his Bachelor's degree from 2018 to 2022. His education provided him with a solid foundation in programming and game design principles. During his studies, he developed a comprehensive understanding of the gaming industry, which he has further enhanced through practical experience in various internships.

Background in Teaching Assistance

Connor has worked as a Teaching Assistant at DigiPen Institute of Technology since 2021. His role involves supporting students in their learning and assisting with course materials. He previously held a similar position in 2020 for four months. This experience has contributed to his skills in communication and mentorship within the academic environment.

Internship Experience at PACCAR

In 2021, Connor Meyers completed a four-month internship as an AR/VR Engineering Intern at PACCAR in Renton, Washington. During this internship, he gained valuable experience in augmented and virtual reality technologies, which are increasingly relevant in game design and development.

Skills in Game Development

Throughout his internships, Connor has acquired significant skills in Unity Development and Continuous Integration (CI). These technical skills are essential for modern game development and have been applied in his work at Scientific Games and during his educational experience at DigiPen Institute of Technology.

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