Dean Isaacs

Dean Isaacs

Product Manager @ Scientific Games

About Dean Isaacs

Dean Isaacs is a Product Manager at Scientific Games, specializing in the design and engineering of casino-gaming products. He holds a Bachelor of Science in Entertainment Engineering and Design from the University of Nevada-Las Vegas and has experience in prototyping and minor manufacturing.

Work at Scientific Games

Dean Isaacs has served as a Product Manager at Scientific Games since 2018. In this role, he specializes in designing and engineering products related to casino gaming. His responsibilities include overseeing product development and ensuring that the products meet industry standards and customer expectations. His tenure at Scientific Games has allowed him to leverage his expertise in gaming product design and contribute to the company's innovation in the gaming sector.

Education and Expertise

Dean Isaacs obtained a Bachelor of Science degree in Entertainment Engineering and Design from the University of Nevada-Las Vegas. His studies spanned from 2006 to 2013, during which he gained a comprehensive understanding of the principles of engineering and design within the entertainment industry. Prior to his university education, he completed his high school education at Western High School in Las Vegas, Nevada, where he also focused on Entertainment Engineering and Design.

Background

Dean Isaacs has a background that includes both education and early work experience in Las Vegas, Nevada. He worked as a Sales Associate at Mervyns from 2004 to 2006, where he developed customer service skills. His academic journey in Entertainment Engineering and Design has equipped him with the knowledge necessary for his current role in the gaming industry. He has been involved in prototyping and minor manufacturing for gaming products, enhancing his practical skills in product development.

Achievements

Throughout his career, Dean Isaacs has demonstrated a commitment to tackling challenging tasks as opportunities for learning. His experience in prototyping and minor manufacturing for gaming products reflects his hands-on approach to product management. His role at Scientific Games has allowed him to contribute to the development of innovative gaming solutions, although specific projects or initiatives have not been detailed.

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