Eva Tran

Eva Tran

Senior Artist @ Scientific Games

About Eva Tran

Eva Tran is a Senior Artist at Scientific Games, where she has worked since 2018. She specializes in creating and implementing 2D and 3D assets for game development, and has previous experience at D7 Studios and Red Fly Studio.

Current Role at Scientific Games

Eva Tran has been serving as a Senior Artist at Scientific Games since 2018. In this role, she is responsible for creating and implementing both 2D and 3D assets, animations, menus, and in-game user interfaces, with a particular emphasis on mobile optimization. She contributes to the development of new game mechanics and special events by creating Adobe XD mockups and Unity Engine greyboxes. Additionally, she plays a key role in training new artists within the game development pipeline and troubleshooting project issues.

Previous Experience at D7 Studios, Inc.

Prior to her current position, Eva Tran worked as a 3D Artist at D7 Studios, Inc. in the Austin, Texas area for five months in 2010. During her time there, she focused on creating 3D models and assets for various projects, contributing to the studio's creative output.

Experience as QA Tester at Red Fly Studio

Eva Tran began her career in the gaming industry as a QA Tester at Red Fly Studio in 2008. She worked in this role for six months in the Austin, Texas area, where she was responsible for testing game functionality and identifying bugs, ensuring the quality of the studio's game releases.

Education and Academic Background

Eva Tran studied Art Creation at Southern Methodist University from 2009 to 2010, achieving a focus in this field. She also holds a Bachelor's degree in Asian Studies from The University of Texas at Austin. Her educational background has equipped her with a diverse skill set applicable to her work in game design and development.

Technical Skills and Tools Utilized

In her professional roles, Eva Tran utilizes a variety of tools to create game assets and manage projects. Her skill set includes proficiency in Photoshop, Illustrator, After Effects, Adobe XD, Unity, Perforce, JIRA, and 3ds Max. These tools enable her to effectively contribute to the design and implementation of game features.

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