Greg Brown
About Greg Brown
Greg Brown is a software engineer with extensive experience in the field, currently working at Scientific Games since 2014. He has held various positions at companies such as Automation Control Products, VSCHOOLZ, Inc., and CineMassive Displays, and he holds a Bachelor's degree in Computer Engineering from Georgia Institute of Technology.
Work at Scientific Games
Greg Brown has been employed at Scientific Games as a Software Engineer since 2014. His role involves developing software solutions within the gaming and lottery sectors. Located in Alpharetta, Georgia, he has contributed to various projects over his tenure, leveraging his skills in software development to enhance the company's offerings.
Previous Experience in Software Development
Before joining Scientific Games, Greg Brown worked as a Software Development Engineer at Automation Control Products from 2010 to 2013. He then transitioned to VSCHOOLZ, Inc. for a year, where he continued to develop software solutions. Additionally, he had a brief stint at CineMassive Displays as a Software Engineer in 2014, where he focused on software development for display technologies.
Co-op Experience at Georgia Tech Research Institute
Greg Brown gained practical experience as a Co-op Computer Engineer at Georgia Tech Research Institute from 2008 to 2009. This role provided him with exposure to real-world engineering challenges and allowed him to apply his academic knowledge in a professional setting.
Education and Expertise
Greg Brown completed his Bachelor’s degree in Computer Engineering at Georgia Institute of Technology from 2005 to 2010. His education laid the foundation for his career in software engineering, equipping him with essential skills in computer systems and software development. He also attended Isidore Newman School from 2001 to 2005, where he completed his high school education.