John Kearns

John Kearns

Principal Game Designer @ Scientific Games

About John Kearns

John Kearns is a Principal Game Designer at Scientific Games, where he has worked since 2014. He has a background in computer science and psychology, and he played a significant role in the integration of Bally Technologies into Scientific Games.

Work at Scientific Games

John Kearns has served as Principal Game Designer at Scientific Games since 2014. His tenure of 10 years in Las Vegas, Nevada, has been marked by significant contributions to the company's game design initiatives. He played a key role in the transition and integration process during the acquisition of Bally Technologies by Scientific Games. Kearns has contributed to the evolution of game design roles within the company, transitioning from Senior Game Producer to Principal Game Designer following the merger.

Previous Experience at Bally Technologies

Before joining Scientific Games, John Kearns worked at Bally Technologies for nine years. He held two positions during his time there: Software Engineer III from 2004 to 2009 and Game Producer from 2009 to 2014. His experience in these roles provided him with a strong foundation in game development and production, particularly in designing class 3 slot machines, a specialized area within the gaming industry.

Educational Background

John Kearns studied at Loyola College in Maryland, where he earned a Master of Engineering Science (M.E.S.) in Computer Science from 2000 to 2003. Prior to this, he attended Middlebury College, obtaining a Bachelor of Arts (B.A.) in Psychology from 1995 to 1999. His educational background combines technical expertise in computer science with insights into human behavior, enhancing his capabilities in game design.

Early Career at AmTote International

John Kearns began his professional career at AmTote International, where he worked as an Associate Programmer from 2000 to 2004. This role provided him with early experience in programming and software development, laying the groundwork for his future roles in the gaming industry. His time at AmTote International contributed to his understanding of programming principles and their application in game design.

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