Nick Stevens

Nick Stevens

Technical Artist @ Scientific Games

About Nick Stevens

Nick Stevens is a Technical Artist with over a decade of experience in software development and game programming. He has worked for various companies, including Scientific Games, Inspace, and Start VR, and has expertise in shader languages and game development platforms.

Current Role at Scientific Games

Nick Stevens currently holds the position of Technical Artist at Scientific Games, where he has been employed since 2021. In this role, he applies his extensive knowledge of shader languages and game development platforms to create visual effects for gaming applications. His work contributes to the development of engaging and immersive gaming experiences.

Previous Experience in Software Engineering

Prior to his current role, Nick Stevens worked as a Contract Software Engineer at Inspace from 2019 to 2021 in Sydney, Australia. He also served as a Software Engineer at Inspace XR from 2017 to 2019 in Wynyard. Additionally, he had a brief tenure as a Contract Software Engineer at Start VR in 2019. His diverse experiences in software engineering have equipped him with a solid foundation in programming and game development.

Educational Background in Game Programming

Nick Stevens studied at the Academy of Interactive Entertainment, where he earned an Advanced Diploma in Games Programming from 2010 to 2012. He also attended Hornsby TAFE, achieving a Certificate IV in Web-based Technologies in 2016. His education has provided him with essential skills and knowledge applicable to the gaming industry.

Programming Experience and Skills

Nick Stevens began programming in 2009 and has accumulated over a decade of experience in software development and game programming. He possesses expertise in shader languages such as HLSL and Cg, which are vital for creating visual effects in games. His proficiency in both Unity3D and Unreal Engine 4 demonstrates his versatility in game development platforms.

Early Career in Programming

In the earlier stages of his career, Nick Stevens worked as a Programmer at Playground Heroes Studio from 2013 to 2014 in Ultimo. This role marked a significant step in his professional journey, allowing him to apply his programming skills in a practical environment and further develop his expertise in game development.

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