Patrick Killik, Cspo
About Patrick Killik, Cspo
Patrick Killik is a Senior Game Producer at Scientific Games, where he has worked since 2019. He has a background in production management and has successfully implemented agile methodologies to improve product release accuracy.
Work at Scientific Games
Patrick Killik has served as Senior Game Producer at Scientific Games since 2019. In this role, he has focused on enhancing production processes and team efficiency. He successfully led the transition from a waterfall model to agile and scrum methodologies, resulting in a 30% increase in product release accuracy. Additionally, he has doubled the production capacity of the development group, which has improved the marketing and sales teams' ability to expand client outreach. His responsibilities include providing developers with the necessary tools and a clear product vision to thrive in fast-paced production environments.
Previous Experience at Scientific Games
Prior to his current role, Patrick Killik worked at Scientific Games as Principal Producer and Project Director from 2008 to 2017. During his nine years in this position, he contributed to various projects and initiatives that shaped the company's production capabilities. His extensive experience within the organization has provided him with a deep understanding of the gaming industry and its production processes.
Experience at Blur Studio
Before joining Scientific Games, Patrick Killik was an Associate Producer at Blur Studio from 2007 to 2008. In this role, he gained valuable experience in production processes and project management within a creative environment. His time at Blur Studio contributed to his overall expertise in game production and development.
Education and Expertise
Patrick Killik holds a Bachelor of Arts degree from The Ohio State University. His educational background has provided him with a foundation in critical thinking and project management, which he applies in his professional roles. He specializes in creating product road maps and prioritizing work backlogs to align with market and customer demands, demonstrating his expertise in strategic planning within the gaming industry.