Richard Cameron
About Richard Cameron
Richard Cameron is a Senior Graphic Designer with over 20 years of experience in the gaming industry. He has worked at Scientific Games since 2012 and has held various design positions at notable companies including Barcrest Games, Bally Technologies, and IGT.
Work at Scientific Games
Richard Cameron has been employed at Scientific Games since 2012, serving as a Senior Graphic Designer. His role involves creating visual designs for gaming products and ensuring that the graphics meet the company's standards for quality and innovation. Based in the Reno, Nevada area, he has contributed to various projects over his 12 years with the company, focusing on enhancing user experience through effective graphic design.
Previous Experience in Graphic Design
Before joining Scientific Games, Richard Cameron worked at several notable companies in the gaming industry. He was a Graphic Designer at Barcrest Games from 1992 to 2002, where he gained significant experience in game design. He briefly worked at Bally Technologies as a Senior Graphic Designer in 2012 for one month. Additionally, he spent eight years at IGT as a Senior Video Graphics Designer from 2002 to 2010, further developing his skills in graphic design for gaming applications.
Education and Expertise
Richard Cameron studied at Loughborough College of Art, where he focused on Graphic Design and Illustration, achieving a BETEC in Graphic Design and Communication from 1983 to 1985. He also attended Carlisle College of Art and Design, specializing in Graphics and Illustration during his second year, and earned a DATEC Diploma in Vocational Design from 1981 to 1983. This educational background has equipped him with a strong foundation in design principles and techniques.
Career Timeline
Richard Cameron's career in graphic design spans several decades, beginning with his education in the early 1980s. He started his professional journey at Carlisle College of Art and Design, followed by Loughborough College of Art. His first significant role was at Barcrest Games, where he worked for ten years. After that, he transitioned to IGT for eight years and had a brief stint at Bally Technologies before joining Scientific Games in 2012, where he continues to work.