Richard Ranft
About Richard Ranft
Richard Ranft is a Software Release Engineer II at Scientific Games, where he has worked since 2014. He specializes in enhancing software build processes and documentation tools, drawing on his previous experience as a game programmer and software test engineer.
Work at Scientific Games
Richard Ranft has been employed at Scientific Games as a Software Release Engineer II since 2014. In this role, he focuses on enhancing software build processes and automating documentation generation. He is responsible for extending build tools and managing issue tracking systems, contributing to the efficiency and effectiveness of software releases within the organization. His tenure at Scientific Games spans over ten years, during which he has played a significant role in improving development workflows.
Previous Experience at GarageGames
Before joining Scientific Games, Richard Ranft worked at GarageGames as a Game Programmer and Documentation specialist from 2011 to 2013. During his two-year tenure, he was involved in programming and creating documentation to support game development projects. This experience provided him with a solid foundation in software development and documentation practices.
Experience at Bally Technologies
Richard Ranft served as a Software Test Engineer at Bally Technologies from 2013 to 2014. In this position, he focused on testing software and ensuring quality standards were met. His work involved extending build tools and maintaining issue tracking systems, which contributed to the overall software development lifecycle.
Education and Expertise
Richard Ranft studied at the College of Southern Nevada from 2001 to 2003, where he gained foundational knowledge in software development. His education has supported his career in the technology sector, particularly in roles that require technical expertise in software engineering and documentation.