Simeon Peebler
About Simeon Peebler
Simeon Peebler is a Principal Software Engineer with extensive experience in software development and the gaming industry. He has contributed to various projects, including launching a digital arts school and creating mobile apps and games.
Work at Scientific Games
Simeon Peebler has been employed at Scientific Games as a Principal Software Engineer since 2010. In this role, he focuses on developing software solutions for gaming and entertainment applications. His work contributes to the company's mission of providing innovative gaming experiences. Over his tenure, he has been involved in various projects that enhance the functionality and user experience of gaming products.
Previous Experience at Trading Technologies
Before joining Scientific Games, Simeon Peebler worked at Trading Technologies as a Senior Consultant in Professional Services from 2004 to 2007. Based in Chicago, Illinois, he provided expertise in software solutions tailored for trading environments. His role involved working closely with clients to implement and optimize trading software, enhancing their operational efficiency.
Education and Expertise
Simeon Peebler studied at the University of Evansville from 1991 to 1993. His educational background laid the foundation for his career in software engineering and game development. He has since developed expertise in creating software for various applications, including mobile apps, web games, and virtual reality experiences.
Contributions to Education and Arts
In 2007, Simeon Peebler played a significant role in launching Tribeca Flashpoint Academy, a digital arts school in Chicago. He later served as the Department Chair for Game Development at Tribeca Flashpoint College from 2007 to 2010. His involvement in education reflects his commitment to fostering talent in the fields of game development and digital arts.
Music and Creative Projects
Since 2011, Simeon Peebler has self-produced and released three albums, showcasing his original folk-spirited music. He frequently performs, contributing to the folk music community. Additionally, he launched one of the first Amazon Kindle Active Content games, Brain Bump Literature, in early 2011, demonstrating his versatility in both music and game development.