Simon Armstrong

Simon Armstrong

Software Engineer @ Scientific Games

About Simon Armstrong

Simon Armstrong is a Software Engineer at Scientific Games in Sydney, Australia, where he has worked since 2021. He specializes in web development, C# and C++ programming, and has experience in mobile game development using Unity.

Work at Scientific Games

Simon Armstrong has been employed as a Software Engineer at Scientific Games since 2021. He works in the Sydney, New South Wales, Australia office. In this role, he contributes to the development and enhancement of gaming software solutions, leveraging his programming skills and understanding of web development.

Education and Expertise

Simon Armstrong studied at the Academy of Interactive Entertainment (AIE), where he completed a Certificate II in Information Digital Media and Technology in 2015. He furthered his education by obtaining an Advanced Diploma of Professional Games Programming from 2016 to 2018. His educational background has equipped him with a solid understanding of various programming languages, including C#, C++, JavaScript, and HTML.

Background

Simon Armstrong has a strong foundation in graphics programming, particularly through his expertise in OpenGL. He has developed mobile games for both Android and iOS platforms using Unity, showcasing his versatility in game development. His experience spans multiple programming languages and platforms, reflecting a comprehensive skill set in software engineering.

Programming Skills

Simon possesses expertise in both C# and C++ programming languages, which are essential for game development and software engineering. His proficiency in web development languages, such as JavaScript and HTML, complements his programming skills, allowing him to work effectively on various projects. Additionally, his knowledge of OpenGL enhances his capabilities in graphics programming.

People similar to Simon Armstrong