Spencer Gibb
About Spencer Gibb
Spencer Gibb is a Software Engineer with a Master of Science in Computer Science and Engineering from the University of Nevada, Reno. He has worked as a Research Assistant at the university and has been employed at Scientific Games since 2018.
Work at Scientific Games
Spencer Gibb has been employed as a Software Engineer at Scientific Games since 2018. His role involves developing software solutions and contributing to various projects within the company. Scientific Games is known for its innovation in gaming and lottery solutions, and Gibb's work supports the company's mission to enhance user experience and operational efficiency.
Education and Expertise
Spencer Gibb earned a Master of Science (M.S.) in Computer Science and Engineering from the University of Nevada, Reno, completing his studies from 2016 to 2018. Prior to this, he obtained a Bachelor of Science (B.S.) in the same field at the same institution, studying from 2011 to 2016. His educational background provides a strong foundation in software development and engineering principles.
Background
Spencer Gibb's academic journey took place at the University of Nevada, Reno, where he focused on Computer Science and Engineering. His studies spanned a total of seven years, during which he developed a comprehensive understanding of software engineering concepts and practices. This background prepared him for his current role in the tech industry.
Previous Experience as Research Assistant
Before joining Scientific Games, Spencer Gibb worked as a Research Assistant at the University of Nevada, Reno from 2016 to 2018. In this position, he gained practical experience in research methodologies and software development, contributing to various academic projects. This role helped him build skills that are applicable in his current engineering position.