Stephen Lin

Stephen Lin

Software Engineer @ Scientific Games

About Stephen Lin

Stephen Lin is a software engineer with extensive experience in the field, currently working at Scientific Games since 2014. He has a strong educational background with degrees in Electrical Engineering and Computer Engineering, and has previously held positions at the USAF and Bally Technologies.

Current Role at Scientific Games

Stephen Lin has been employed as a Software Engineer at Scientific Games since 2014. His work is based in the Las Vegas, Nevada area. In this role, he contributes to the development and implementation of software solutions within the gaming industry.

Previous Experience at USAF

Prior to his current position, Stephen Lin worked as a Developmental Engineer for the United States Air Force from 2004 to 2012. During his eight years at USAF, he focused on engineering projects that supported various defense initiatives.

Experience at Bally Technologies

Stephen Lin served as a Software Engineer at Bally Technologies from 2012 to 2014. In this role, he was involved in software development projects that catered to the gaming sector, enhancing the functionality and performance of gaming systems.

Education and Expertise

Stephen Lin earned a Master of Science degree in Computer Engineering, specializing in Artificial Intelligence and Robotics, from the U.S. Air Force Institute of Technology between 2007 and 2009. He also holds a Bachelor of Science degree in Electrical Engineering with a Computer Engineering option from UCLA, which he completed from 1997 to 2001.

Role at Air Force Research Laboratory

From 2009 to 2012, Stephen Lin worked as a Program Lead for C2 Decision Support and Experimentation at the Air Force Research Laboratory. His responsibilities included overseeing projects that focused on command and control decision-making processes.

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