Taylor Boyd

Taylor Boyd

Game Development Intern @ Scientific Games

About Taylor Boyd

Taylor Boyd is a Game Development Intern at Scientific Games, where they have worked since 2020, contributing to projects that enhance user experience and gameplay mechanics. Additionally, they serve as a Piano Teacher at Pacific Mist Music and a CS 219 Recitation Leader at the University of Nevada, Reno.

Work at Scientific Games

Taylor Boyd has been employed as a Game Development Intern at Scientific Games since 2020. In this role, Taylor contributes to various game development projects, focusing on enhancing user experience and gameplay mechanics. Taylor utilizes GitHub to showcase ongoing projects and collaborates with other developers in the gaming community, which facilitates knowledge sharing and skill enhancement.

Education and Expertise

Taylor Boyd studied Computer Science & Engineering at the University of Nevada, Reno, where they achieved a Bachelor of Engineering (BE) from 2019 to 2021. Prior to this, Taylor attended the University of Washington, completing a Pre-Engineering program from 2017 to 2019. This educational background provides a strong foundation in engineering principles and programming skills relevant to game development.

Background in Teaching and Research

In addition to their internship, Taylor Boyd has been working as a Piano Teacher at Pacific Mist Music since 2019. Taylor also serves as a CS 219 Recitation Leader at the University of Nevada, Reno, a position held since 2020. Previously, Taylor worked as an Undergraduate Research Assistant at the University of Nevada, Reno for six months in 2019, gaining valuable research experience in the academic setting.

Skills and Professional Development

Taylor Boyd possesses strong skills in Microsoft applications, which are applied in both educational and professional environments. These skills support Taylor's ability to manage projects effectively and enhance productivity. Additionally, Taylor's background in customer service aids in understanding user needs, which is crucial for improving game interfaces and overall user satisfaction.

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