Voltaire Castro
About Voltaire Castro
Voltaire Castro is a Senior Software Engineer at Scientific Games, where he has worked since 2017. He has extensive experience in game development, having previously held positions at Electronic Arts, Chewy Software, and Midway Games.
Work at Scientific Games
Voltaire Castro has been employed at Scientific Games as a Senior Software Engineer since 2017. In this role, he contributes to the development of gaming software and systems, leveraging his extensive experience in the gaming industry. His position is based in the Greater Chicago Area, where he collaborates with a team to enhance gaming experiences and ensure software quality.
Previous Experience in Game Development
Before joining Scientific Games, Voltaire Castro worked at several notable companies in the gaming industry. He served as a Software Engineer at Electronic Arts from 2005 to 2008. He then transitioned to Chewy Software, where he held the position of Senior Software Engineer from 2010 to 2016. Additionally, he worked at Midway Games as a Software Engineer from 2003 to 2005. This diverse experience has equipped him with a broad skill set in game development.
Education and Expertise
Voltaire Castro studied Computer Engineering at the University of Illinois Urbana-Champaign for 11 months in 1994. He then completed his Bachelor’s Degree in Computer Engineering at the University of Illinois Chicago from 1995 to 1999. His educational background provides a strong foundation for his work in software engineering and game development.
Technical Skills in Game Development
Voltaire Castro is proficient in various programming languages, including C++, C#, and Objective C, which he utilizes in game development projects. He has experience with game development frameworks such as Unity 3D and Cocos 2D-X. Additionally, he employs tools like Visual Studio and Xcode for software development, and he is familiar with version control systems like SVN and Perforce.
Experience Across Gaming Platforms
Voltaire Castro has extensive experience in game development across multiple gaming platforms. He has worked on projects for Xbox 360, PS3, and iOS, demonstrating his ability to adapt to different technologies and platforms in the gaming industry.