Adrian Balanon
About Adrian Balanon
Adrian Balanon is a Gameplay Lead with extensive experience in game systems design, currently working at SHRAPNEL. He has held various roles at notable companies such as Treyarch, Irrational Games, and Microsoft, contributing to projects involving AR/VR technology and deep learning integration.
Current Role at SHRAPNEL
Adrian Balanon serves as the Gameplay Lead at SHRAPNEL, a position he has held since 2022. In this role, he is responsible for overseeing gameplay mechanics and ensuring that the player experience aligns with the company's vision. His extensive background in game design supports his leadership in developing engaging gameplay systems.
Professional Experience in Game Design
Adrian Balanon has a significant history in the gaming industry, having worked at several prominent companies. His tenure at Treyarch/Activision included roles as Lead Production Tester, Senior Designer, and Associate Producer, spanning from 2003 to 2011. He also held positions at Irrational Games/2K Games and Microsoft, where he contributed to various projects and developed his expertise in game systems design.
Education and Academic Background
Adrian Balanon studied at the University of California, Los Angeles. His academic background provided a foundation for his career in game design, equipping him with the skills necessary to excel in various roles within the industry.
Contributions to VR and AR Technologies
Adrian Balanon has made notable contributions to virtual reality (VR) and augmented reality (AR) technologies. He was involved in the creation of the Nvidia Deep Learning Dataset Synthesizer and developed the Nvidia Isaac Domino VR Demo. Additionally, he contributed to the Microsoft Mesh App for Hololens 2, focusing on AR/VR interaction design, enhancing immersive user experiences.
Diverse Portfolio of Game Titles
Adrian Balanon possesses a diverse portfolio of shipped titles across multiple gaming platforms, including PlayStation 2, Xbox, and GameCube. His experience includes working on the AltspaceVR platform, where he focused on speech caption translation and web streaming features, showcasing his versatility in the gaming industry.