Joshua M. Davis

Joshua M. Davis

Head Of Experience @ SHRAPNEL

About Joshua M. Davis

Joshua M. Davis is the Head of Experience at SHRAPNEL, where he has worked since 2022. He has a diverse background in UX design and interactive ecosystems, with previous roles at notable companies such as Amazon, Microsoft, and Electronic Arts.

Current Role at SHRAPNEL

Joshua M. Davis serves as the Head of Experience at SHRAPNEL, a position he has held since 2022. In this role, he is responsible for overseeing the user experience design and ensuring that the interactive elements of the company's projects align with user needs and expectations. His leadership focuses on creating engaging experiences that leverage his extensive background in technology and design.

Previous Experience at Amazon

Joshua M. Davis worked at Amazon from 2020 to 2022, where he contributed to innovative projects under the initiative 'Inventing the Future.' His time at Amazon allowed him to further develop his skills in creating connected interactive ecosystems, enhancing his expertise in user experience design.

Background in User Experience Design

Davis has a strong background in user experience design, having held several significant positions in the industry. He was a Senior UX Design Leader at Microsoft from 2015 to 2019 and a Senior UX Design Leader at 343 Industries from 2013 to 2015. His roles involved leading design teams and developing user-centered design strategies.

Expertise in Interactive Ecosystems

Joshua M. Davis possesses extensive expertise in developing connected interactive ecosystems, including XR, AR, VR, and IoT applications. His knowledge spans both consumer and enterprise applications, allowing him to create innovative solutions that enhance user engagement and interaction.

Career at Electronic Arts and Irrational Games

Davis worked as a Senior Lead Interface Designer at Electronic Arts from 2005 to 2010, where he focused on interface design for various gaming projects. He later served as Principal UX Design Leader at Irrational Games from 2010 to 2013, further solidifying his experience in the gaming industry and user experience design.

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