Patrick Meade

Patrick Meade

Gameplay Engineering Lead @ SHRAPNEL

About Patrick Meade

Patrick Meade serves as the Gameplay Engineering Lead at SHRAPNEL in Seattle, Washington, a position he has held since 2023. He has an extensive background in software engineering and game development, with previous roles at companies such as New Alchemy, Hypixel Studios, and Microsoft Corporation.

Work at SHRAPNEL

Patrick Meade has been serving as the Gameplay Engineering Lead at SHRAPNEL since 2023. In this role, he is responsible for overseeing gameplay engineering initiatives and collaborating with various teams to enhance the gaming experience. His position is based in Seattle, Washington, where he contributes to the development of innovative gaming solutions.

Previous Experience in Game Development

Prior to his current role, Patrick Meade held several key positions in the game development industry. He worked as the Chief Technology Officer at Hypixel Studios from 2020 to 2021. He also served as a Senior Engineer at Star Theory Games for 11 months in 2019-2020. His experience in these roles has equipped him with a strong foundation in game design and technology.

Career in Software Engineering

Patrick Meade has an extensive background in software engineering, having worked at notable companies such as Microsoft Corporation, where he was a Software Engineer from 2010 to 2013. He also held positions at Cingular Wireless for seven years and as a Software Architect at Roland Virtual Sonics from 2015 to 2017. His diverse experience spans various aspects of software development.

Education and Expertise

Patrick Meade studied at St. Bonaventure University from 1988 to 1992. He also attended the University of Washington, where he earned a Bachelor of Arts in Anthropology from 1999 to 2001. His educational background provides him with a unique perspective in both technology and social sciences, contributing to his multifaceted approach in his professional roles.

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