Sherif Habashi
About Sherif Habashi
Sherif Habashi is a Lead Environment Artist with a diverse background in architecture, engineering, set design, and game art. He has worked for various companies including Microsoft Game Studios and HBO, and currently contributes to the gaming industry at SHRAPNEL in Seattle, Washington.
Work at SHRAPNEL
Sherif Habashi currently serves as the Lead Environment Artist at SHRAPNEL, a position he has held since 2022. Based in Seattle, Washington, he contributes to the development of immersive environments within the gaming industry. His role involves utilizing his extensive background in art and design to create engaging and believable game worlds.
Education and Expertise
Sherif Habashi has a solid educational foundation in art and design. He studied at Gnomon School of Visual Effects, Games + Animation, where he achieved a degree in Game Art & Design. Additionally, he holds a Bachelor in Architecture from SCI-Arc and a Master's in Industrial Design from ArtCenter College of Design. His expertise includes a variety of software tools such as Oculus Quill, Reality Capture, Octane Render, Photoshop, and Maya.
Background
Sherif Habashi has a diverse professional background that spans architecture, engineering, set design, and games art. This varied experience enhances his ability to create detailed and believable concepts. He has held multiple roles in the gaming industry, including positions at Microsoft Game Studios and HBO, where he developed his skills in concept and production art.
Achievements
Throughout his career, Sherif Habashi has held significant roles in various companies. He worked as a Senior Artist at McKently Malak Architects, a Senior Concept Artist at Microsoft Game Studios, and a Creative Director at Concept Design Productions. His leadership experience extends to serving as an Adjunct Principal Professor at DigiPen Institute of Technology, where he educates future artists in the gaming field.
Professional Experience
Sherif Habashi has accumulated extensive professional experience across several companies. His previous roles include Senior Concept Artist and 3D Artist at Final Strike Games, Lead Game Artist at Real Networks, and Senior 3D Artist and Concept Artist at Drifter®. His diverse roles have shaped his understanding of art direction and visual design in the gaming industry.