Matt Wieteska

Matt Wieteska

About Matt Wieteska

Matt Wieteska is an Audio Director and game designer known for his work on innovative hybrid games such as Nova: First Contact and the Zombies, Run! Board Game.

Matt Wieteska Audio Director

Matt Wieteska holds the title of Audio Director, showcasing his expertise in managing and directing audio for various projects. His role involves overseeing the audio aspects of game development and ensuring high-quality sound design that enriches the player experience. His contributions to complex audio landscapes in interactive media underline his pivotal position in the industry.

Lead Designer for Nova: First Contact

Matt Wieteska served as the Lead Designer for the game Nova: First Contact. This game is known for its experimental hybrid format, which merges digital and physical game elements. Utilizing NFC (Near Field Communication) technology, the game offers a unique interaction by allowing players to engage in both digital and physical realms. Wieteska's leadership in this project highlights his ability to innovate within the gaming industry.

Development of Zombies, Run! Board Game

Matt Wieteska was a key contributor to the development of the Zombies, Run! Board Game. This project is noted for its integration of physical and digital gameplay elements. The game extends the popular mobile app experience to a board game format, refreshing the concept of interactive storytelling through a blend of traditional and modern gaming technologies.

Contributions to We Tell Stories for Penguin Books

Matt Wieteska played a significant role in the creation of We Tell Stories for Penguin Books. This initiative focused on digital storytelling and aimed to explore new ways of narrative delivery through digital platforms. The project reflects Wieteska's involvement in pioneering endeavors that bridge the gap between traditional storytelling and contemporary technology.

Design of Innovative Hybrid Projects

Matt Wieteska has been actively involved in the design and development of various innovative projects that blend digital and physical elements. His works often emphasize creating immersive experiences by leveraging the interplay between tactile and virtual components. These projects demonstrate his forward-thinking approach and commitment to pushing the boundaries of conventional gaming and interactive designs.

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