Mikella Touchstone
About Mikella Touchstone
Mikella Touchstone serves as the Player Advocacy Supervisor at Skillz Inc., where she has worked since 2020. With a Bachelor of Science in Game Art & Design and over a decade of experience in creative and service industries, she combines artistic skills with customer advocacy.
Work at Skillz
Mikella Touchstone has served as the Player Advocacy Supervisor at Skillz Inc. since 2020. In this role, she focuses on enhancing player experiences and addressing player concerns within the gaming community. Her position requires a blend of customer service skills and an understanding of game design, which she has developed through her educational background and previous work experience. Based in the Las Vegas, Nevada Area, she has contributed to the company's mission of providing a fair and engaging gaming environment.
Education and Expertise
Mikella Touchstone holds a Bachelor of Science degree in Game Art & Design from The Art Institute of Las Vegas, where she studied from 2009 to 2013. This educational background has equipped her with a solid understanding of the gaming industry, particularly in areas related to game design and player engagement. Additionally, she studied Fine/Studio Arts at Los Medanos College from 1999 to 2001, further enhancing her artistic skills and knowledge.
Background
Mikella Touchstone has over a decade of experience in both the creative and service industries. Her career began with a focus on artistic roles, including her position as Assistant Lead 2D Artist at Forever Interactive LLC from 2012 to 2016. She also worked as a Content Coordinator at TripAdvisor for ten years, from 2010 to 2020, where she developed her skills in content management and customer service. This diverse background supports her current role in player advocacy.
Achievements
Throughout her career, Mikella Touchstone has developed a strong background in 2D illustration and concept art. These skills are integral to her role at Skillz, where she advocates for players and ensures their needs are met. Her experience in both creative and customer-focused positions has allowed her to effectively bridge the gap between game design and player satisfaction.