Mauro Masserini

Software Engineer @ Soul Machines

About Mauro Masserini

Mauro Masserini is a Software Engineer with experience in programming across various platforms and a background in consumer electronics development. He has worked at Serato and Teknique before joining Soul Machines, and he holds a degree in Computer Systems Engineering from Universidad Nacional del Sur.

Work at Soul Machines

Mauro Masserini has been employed at Soul Machines as a Software Engineer since 2020. His role involves developing advanced software solutions within the company, which specializes in creating digital humans powered by artificial intelligence. Masserini's work contributes to the innovative projects at Soul Machines, focusing on enhancing user interaction and experience.

Previous Experience at Serato

Before joining Soul Machines, Mauro Masserini worked at Serato as a Software Engineer from 2015 to 2019. During his four years in Auckland, New Zealand, he contributed to the development of software for music production and DJing applications. His experience at Serato provided him with valuable insights into software engineering in the music technology sector.

Experience at Teknique

Mauro Masserini worked at Teknique as a Software Engineer for one year, from 2019 to 2020. His role involved software development, where he applied his technical skills to create solutions for consumer electronics. This position further expanded his expertise in the software engineering field.

Education and Expertise

Mauro Masserini studied at Universidad Nacional del Sur, where he achieved a degree in Computer Systems Engineering, equivalent to a Bachelor's and Master's in Computer Science, from 2006 to 2013. He also studied at Instituto Centenarios, earning a qualification as an Electronics Technician. His educational background provides a strong foundation for his work in software and firmware development across various platforms.

Technical Skills and Methodologies

Mauro Masserini possesses extensive experience in programming for multiple platforms, including Mac OS, Windows, Linux, ARM, and ThreadX. He has expertise in UI development using Qt QML and has been involved in product development teams that utilize Agile methodologies, specifically Scrum. His technical skills support his contributions to software projects in consumer electronics.

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