Galen Borson

Galen Borson

Game Designer @ Spatial

About Galen Borson

Galen Borson is a game designer with a background in music and digital audio production. He has worked for companies such as NEXT Music and Disney Interactive, and currently designs games at Spatial.

Work at Spatial

Galen Borson has been employed as a Game Designer at Spatial since 2023. In this role, he focuses on game design tasks while working remotely. His responsibilities include engaging in cross-functional collaboration to identify and address bugs, which helps to reduce the engineering workload. Borson has also contributed to improving design quality through user feedback metrics.

Previous Experience at NEXT Music

Before joining Spatial, Galen Borson worked at NEXT Music as Lead Level Designer from 2017 to 2020. During his tenure in San Francisco, CA, he led level design initiatives and contributed to the overall game development process. His leadership in this role helped shape the gaming experience for users.

Experience at Disney Interactive

Galen Borson served as a MIDI Author at Disney Interactive from 2012 to 2014 in San Mateo, CA. In this position, he worked on music integration for various projects, contributing to the audio experience of games. His work in this role added value to the overall game development process.

Education and Expertise

Galen Borson studied at UC Santa Barbara, where he earned a Bachelor of Arts in Japanese from 2007 to 2011. He also participated in a study-abroad program at Tsuru University in 2010. Additionally, he attended the Pyramind Institute for Advanced Digital Audio Production from 2011 to 2012, where he achieved Core + DSP Certification. His educational background supports his expertise in game design and audio production.

Technical Skills and Achievements

Galen Borson has expanded his technical skills into various areas, including Unreal Blueprints, Google Apps Script, and C++. He has utilized these skills for prototype design and the creation of problem-solving tools. Borson has also demonstrated his ability to enhance design quality, notably increasing it by 50% in the game 'Beat Fever' through user feedback metrics.

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